How to: One project that unlocks Achievements on Steam and/or Epic Games Store

Hello,

Unreal Engine 5.6

I did try using Epic Online Services Plus by following this video. But I do not see the same options that he has as Cross platform.

Another plan I have is to: implement Epic Online Services as the default online subsystem and use native C++ Steamworks API to unlock achievements. Not sure if that is the way to go.

I am wondering if someone knows how to make it work with Epic Online Services Plus.
And have a solution where I do not need to make two builds, one per storefront.

Thank you.

Hi @JesseyCool,

Thanks for reaching out! For this particular question, our online services team would be a great place to start for answers.

To make a case with them, please navigate here and set the topic to “EOS Game Services.”

Please include all of the information you shared in this post - all great details to share.

Thank you!

Thank you for your reply, I did create a private ticket just now.