I’m making a ledge hanging animation. I want the character’s hands to adjust their position based on the the angle of the ledge he’s hanging from. This is what I made so far:
I can successfully set the hands to the proper location, the problem is that it becomes detached from the arm, which I don’t want. This is the anim blueprint I used:
(Note: Never mind that right now the position is “fixed”, I’m eventually going to use traces to find the exact location to set the hands to, but I already know how to do that.)
Am I on the right track here? I’m pretty sure in order to achieve the desired look, I’ll need to use a ragdoll, or a physics anim blend, is that correct? (Please note: I have decent experience setting up both of those.)
How can I set the locations of the hands, without breaking them apart from the rest of the mesh? I want the entire mesh to adjust. (Much like in this video: Advanced Climbing System - Unreal Engine - YouTube (Watch it at 2:33.))
I will be happy to receive even a vague answer.
If you’ve got the slightest idea of what I need to do, don’t hesitate to tell me.


