menshing
(menshing)
1
I want to offset texture based on tiles, I don’t know if it’s possible.
E.g. when I have a texture like this:

Normally, when I assign a texture, the texture tiles like this:
However, I wanted it to offset 25% vertically every roll:
I need the UV to stay local, if this is doable, how?
menshing
(menshing)
2
I have a solution.
I came across this tutorial and it came with some customized Material Functions.
I play around with it and came up with something that works, tho I do not 100% understand the math behind them:
Material Functions:
I also made the material Translucent to avoid jittering from AA:

For anyone wondering, this is an attempt to create a Ticker Material.
Material Instance:
Result: