Material creation question.
Is there a way to take the output of a shader network offset it in x, and add it back to itself ?
Please see my mock up, it should help explain what I am looking for.
Material creation question.
Is there a way to take the output of a shader network offset it in x, and add it back to itself ?
Please see my mock up, it should help explain what I am looking for.
I am hoping to hear back from someone soon. It sure would help a lot to know if this can be done.