I have 2 blueprints
the first is for changing cameras
and the second is for rotating objects which follow the camera when changing cameras
and now what if the camera change uses blend time then object rotation follows blend time ??
I have 2 blueprints
the first is for changing cameras
and the second is for rotating objects which follow the camera when changing cameras
and now what if the camera change uses blend time then object rotation follows blend time ??
thank you, that’s very helpful but it can’t be realtime? but it can be done in another way which is to make a squencer camera. and I have one more question, how to make the “X” rotation the same as in “transform detail or default” because when blueprint is run the “X” rotation changes and this happens when using plane as a stacticmesh
It is realtime.
You could also do it with a sequence, but I do find them a pain ( not relocateable ).
Am I correct in assuming the mesh in in a BP, and you want to make the transform detail zero?
Do this:
Click the mesh,
Add a scene component
Drag the scene onto the mesh - in the component list ( which unparents it )
Drag the mesh onto the scene ( in the component list )
This will leave the mesh in your BP with zero transform.
Number two to number four I don’t understand how it looks like? I tried by making
Blueprint Class then select the Scene Component then I drag it to the window details that I circled in red in the image and when I drag the mesh to the windows details it can’t. can you explain in more detail?
In your original request, I’m guessing you cube ( or plane ) is in a BP. Once the local transform of this mesh gets changed, it gets more difficult to animate it without adding a scene.
Here’s an illustraton using a plane, see I added the plane and rotated it, but now the X is off by 90 and I don’t want to have to take account of that when animating it:
So I add a scene:
It should look like this:
Drag the scene onto the plane component ( which unparents it ):
and then drag the component ( the plane ) onto the scene, which make the scene the parent:
Now the plane has no transform and can be easily animated: