My question seems stupid but I can’t find a way to do that. I just want that my Projectile, when fired, doesn’t make a Hit Event with my Main Character. I saw several post on forums that there is a method “Ignore” in blueprint. However, I just found the “Ignore Actor when moving”, but it doesn’t made what I just described.
Is anyone got a solution ?
Note : don’t tell me “it’s because you don’t connect the nodes”