how to normalize a value in control rig

soooo… hi im kinda stuck and got myself confused, i would like to ask for some help with my situation
this is for a VR control rig, i just need to take the head height and make it a value between 0 and 1 or 0 to 100, and store it in an animation chanel, so that i can define some states acording to how much the player lowers their head.

i think there is a normalize node, but it doesnt show in control rig’s event graph

That’s not normalization. It seems like the node you’re looking for is remap.

Hope this helps :innocent:

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i just solved it!, sorry that wastn what i meant, in deed my controls are clamped from 0 to 100, but what i wanted to do is to take the head position and set the total height of my character, then set that value as 100 so that my total height is always 100 and not 180 or the variable height of the character.

it turns out that i was setting the rig wrong… i was trying to determine this from the initial position of the height control wich was 0 to the current position after solving the graph wich was 162(many’s headbone height)

i just had to store the initial head’s position and set it as a variable (max height) then devide it to the current position and multiply it to 100 that way i can set the states so when the head is lower than 80% of its total height it starts hunching instead of totalt crouching from the beggining, and more detailed states.

here is how it was solved.

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