So I have the following Blueprint, which works great single player. I haven’t tested it in multiplayer, but I’m going through and fixing everything else in my project to work multi, and I know this part is not going to work properly.
I’m familiar with BP networking concepts, I’m just wondering which parts need to be split off for the client.
It wasn’t until I came to multiplayer respawning that I got the jist of splitting character, from player controller - now it makes a ton of sense. Good luck!