How to navigate Capture 2d?

Hi.
Is there a way to get “image-in-image” of what Capture 2d see, for more precise positioning of this actor?
It’s possible to Pilot if I use it as independent actor, which is somewhat helpful, but in case if Capture 2d used as component in Blueprint even this is unavailable.

Hey there @DoctorZaorish! Welcome to the community! What you’re looking for it Render Targets! Basically it takes what your scene capture captures, turns it into a material to use everywhere else and you’re all done! Super quick tutorial below!

As for your piloting, yes you can strap the capture on any actor you please, even pawns.

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Thank you for reply. Yeah, that’s what I’m doing.
Just was curious is there something like Picture-in-Picture for Capture 2d?

There’s no direct feature for PiP for Capture2D since they are only technically a camera but it stands to reason we should be able to create one with the editor widget blueprints if you’re using it in editor. I’ll return with a proof of concept editor utility if it works out, then explain how to make it.

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Alright @DrZaorish1! So this is a quick one, but you could expand it into a whole tool if you like. I might go ahead and do that myself later.

First this assumes you already have a render target set up for your SC2D. Right click that Render Target and click Create Material:
image

Then go into that material and change the material domain to UI and make sure it’s hooked up:

Then create an editor utility widget and stuck an image in it (and shrunk it to be comparable to the size of my editor window.

Then I assigned my render target material to it’s brush.

Then I ran the editor utility widget and docked it.

Voila! Not a native solution, but an easy tool to produce! Let me know if you have any questions!

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Wow, thx a lot, just a perfect solution.