I’m probably being really annoying here, but this still isn’t working for me.
Here’s what I’m trying:
- I have a UMG video player with two buttons, one which starts/stops the video, one which for purposes of testing simply mutes/unmutes the audio.
- I have created two Sound Mixes, one which sets the volume to 0 (
Volume_0) and one which sets it to 1 (Volume_1). - At BeginPlay, the
Volume_1mix is pushed onto the system. - When the mute button is pushed it either: (1) pops the
Volume_1mix and pushes theVolume_0mix to mute, or (2) pops theVolume_0mix and pushes theVolume_1mix to unmute.
Based on what you said about these Sound Mixes affecting the master class without needing to do anything, this seems like it should work, right? But it doesn’t do anything – it has no affect whatsoever on the audio.
I’m obviously still missing out a step here, but I’ve been reading over and over this thread and can’t figure out what it is!
Here are the two sound mixes, and the blueprint for the UMG widget:
What am I still doing wrong?


