Hey guys,
I’m either doing something really wrong, or I’m facing some kind of bug here. I wasn’t able to upload images here for some reason, so you can download them here: http://we.tl/BvGE7anssD
Trying to follow your instructions:
Created the Media Sound Wave
(Image 1)
Created the Sound Cue
(Image 2)
Added Wave Player to Sound Cue, and simply linked it up to the output
(Image 3)
Then I tried what I assumed would be a simple setup to just test playing the Sound Cue in Blueprint
(Image 4)
But nothing happens, no sound. I thought maybe that setup was wrong, so I went back to the Sound Cue editor and just tried to play the sound in there using the play button
(Image 5)
No sound playing from there either. Perhaps there’s something wrong with the Media Sound Wave itself?
Oddly, I noticed that if I open the Media Player I used to generate the Media Sound Wave, it doesn’t actually list any audio tracks:
(Image 6)
And yet, if I play the Media Player in that editor, it plays fine with sound. And if I play the Media Player in the UMG, it also plays fine with sound. Why would it not list any audio track and yet play with sound? Could this be the source of the problem with why the Sound Cue won’t play?
I’m a bit flummoxed by all this! All I really need to do actually is be able to control the master volume for the entire game with a slider in the UMG. Is there an easier way to do this? I want a single slider that the user can use to control the total volume of everything.
Being able to control the volume for a Media Player would also be useful as well, and I would like to figure out how to do that also.
Thanks for all your help, I’m sure we’ll get there in the end.