(Sorry for my english) When i want to move something, for example a tile or a character, it always moves in big steps. I cant move things acurate. Im making an 2d side scroller. Does anybody know how to solf this problem??
Many ways to do this, smooth movement can be achieved using timelines, spines, tick, Lerps, nav mesh + “move to”, axis inputs and sequencer to name a few. For a few examples check out video #8 and video #23 in the link below.
For spline movement check out this video.
Harder question is how not to move thing slowly.
What? Haha
Thank you!