I’m working on a game in Unreal Engine 5.2 where the player character is connected to an item via a cable component. The setup involves a physics constraint from the item to the player character’s hand and a cable component connecting the item to the player character. However, when the player character moves, the cable component elongates, but the item does not move with the player. The item remains stationary and does not follow the player character’s movement.
How can i move the item with the player character while maintaining the fixed cable length.