How to move the Item by physics contstraints

I’m working on a game in Unreal Engine 5.2 where the player character is connected to an item via a cable component. The setup involves a physics constraint from the item to the player character’s hand and a cable component connecting the item to the player character. However, when the player character moves, the cable component elongates, but the item does not move with the player. The item remains stationary and does not follow the player character’s movement.

How can i move the item with the player character while maintaining the fixed cable length.


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Does the box have Simulate Physics enabled?

And check Linear Limits in Constrain. They must be Locked.



Yes, linear limits has locked enabled and also the simulate physics is also enabled.

Does the box have collision and weight? Simulate Physics is blocked because of this.

I can kick, and move with the legs but it don’t move together with the physics constraints.

Try to constraint the default cube and cube, does it work?

Cube and pawn?

not working for the cube, how to do with the pawn?

Set the box reference use soft reference and pick actor in default value:

It works for me.

i couldn’t make it work. what could other ways?

Thank you i was able to work this by deleting the existing physics constraints and created the new one.

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