I have an actor blueprint with some components (spawned on runtime) and I want to move these over to another actor blueprint. So I have the static mesh components in an array, give this array to the second actor blueprint, want to copy or move them, and destroy or delete them in the first actor.
Unfortunately I cant find any node for adding already existing components to an actor.
I could just spawn them all again in the second actor, but I think that would be a waste of performance.
So, how can I add existing Static Mesh Components to an actor?