I want to move ParticleSystemComponent (with spawned animtrail data particles with UseLocalSpace in true), but anim trails just keeps their positions.
What i want to:
- Spawn trail (ok with it)
- Stop the trail effect (ok with it)
- Move the effect to some distance (here a problem)
Im tried to find some way to move it through c++, but also just cant find any possibility to do it, but i think it can be some way.
To notice: if i deleted ParticleSystemComponent - all trails deleted, but if i trying to move it - trails dont move.