How would I lower a skeleton down to be closer to the ground in Persona? Currently it hovers a few inches off of the ground, which doesn’t make for much of a realistic look!
My first guess would be to offset your mesh inside of your character blueprint a little bit more. Or if it is an animation issue then you just need to lower root bone. Does the animation look correct inside of the DCC package you use (Blender, Maya etc.)?
How would I do the offset?
I must admit, I haven’t looked… I got the animations from the demo of Movement Animset Pro from the marketplace.
That’s got it! Thank you very much.
If you want to post that as an answer, I’ll accept it.
Sure, glad I was able to help ![]()
