How to move skeleton closer to the ground

How would I lower a skeleton down to be closer to the ground in Persona? Currently it hovers a few inches off of the ground, which doesn’t make for much of a realistic look!

My first guess would be to offset your mesh inside of your character blueprint a little bit more. Or if it is an animation issue then you just need to lower root bone. Does the animation look correct inside of the DCC package you use (Blender, Maya etc.)?

How would I do the offset?

I must admit, I haven’t looked… I got the animations from the demo of Movement Animset Pro from the marketplace.

You should have a character blueprint and there in the Components section you need to set the Location to something different.

That’s got it! Thank you very much. :slight_smile: If you want to post that as an answer, I’ll accept it.

Sure, glad I was able to help :slight_smile: