I have all my Unreal projects on a single storage device, but want to move them all to a new storage device. When I manually move them, the Launcher can no longer find them and looses contact/link with any as it doesn’t have either a basic scan function or a setting to tell launcher where they are located…
After you open them once launcher remembers. You can also set up additional project directory in launcher.
thanks i needed this as well
Where is that 'feature, I cannot find it anywhere in the Launcher, settings would be the most obvious but it is not there.
With over 200 projects, I don’t foresee me opening each one manually…
Will need to do this for each Editor Version and Project, with over 200 projects, I’d die of exhaustion first I’ll certainly give it a shot, thanks.
Update, that worked for a single project and editor version. That would require me doing that same thing for my 200+ and counting projects… that is not an option.
I will try searching through INI files, to see if this can be done at Editor level… but I am doubtful.
My bad settings there are for launcher plugins and packages folder, not for projects folder.
However i think unreal has that folder name in some ini file.
And this time i confirmed, once you open project (in any folder) it is added to list of projects in launcher.
I found ini file that MAY solve your problem:
…\AppData\Local\EpicGamesLauncher\Saved\Config\Windows\GameUserSettings.ini
it has several lines like:
CreatedProjectPaths=F:/UE_projects
Those look like all recent places i stored my projects. So try adding new folder there and see if it works.
Also separate engines have similar ini file with same strings.
Awesome, I’d found that ini after hours of digging about, just before I read this post…
That did the trick… Thanks for your help.
Now all I have to do is wait for epic to resolve this ‘update’ bug where I do not get a email with a login code… I have a support ticket out for more than 24 hours. No update beyond posting the issue on x… I have suggested THEY turn it off for my account, until they fix it… Until then, I guess I just have to wait.
There is awesome tool for windows: Total Commander.
And it has search (alt+F7) that can go trough files and search for string in them.
For this it was all *.ini in unreal folders that included my path. Took about 2 min.
It is also great to pack and crate local backups of projects.
I use something similar, it is part of a security suite which I cannot share, due to non-disclosure agreements.
I did a scan of the windows registry firstly… then onto the ini files, but knowing windows, there had to be something hidden in the AppData section, where I found it. As soon as I had, I saw your post.
Thanks again for your help and time spent. A great solution.
Is it just me?
I do not store my projects in the Documents folder of my C drive as the default… and until the last editor 5.5 update, all Editors created projects in the same location that are shown as being stored in the ini file as mentioned in this thread.
The last update reverted to projects being created in the ‘default’ C: drive, Windows Documents folder. I have searched and searched for the entry that shows the ‘default’ location of Create New Projects entry is…
There is NO global ini file that shows that information that I can edit. It is bad enough having to mess with ini files as it is.
Unreal/Epic need to add these variables to the Setting section of the Launcher, where is would be expected to be. Each Project, should have a check box to whether you need Tessellation/Displacement/Nanites enabled, instead of having to edit every project DefaultEngine.ini file and adding these lines in the rendering section:
Paste this into the DefaultEngine.ini in the Config Folder of the project.
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
Despite there is a ‘switch’ in the Material shader enabling tessellation, that doesn’t actually work.
Yup Epic is messy with that stuff.
For project folders when i create them i always state my projects drive and folder (not C drive), and every time i make new project unreal insist on C: drive.
Also unreal launcher loves to fill C: drive with garbage stuff.
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