What I’m trying to do is when I interact with an object no matter from where I need the camera to be smoothly moved from where it is at the moment of interaction to the starting location of the cutscene camera(location and rotation)
Black circle is the player
Red circle is the object being interacted with
The Blue circle is where the cutscene camera is and where the player camera need to go
Yeah I really need help with this.
I have tried using “move component to”:
It doesn’t work and its probably because it sets the relative locations.
Then I tried using this “set world location and rotation”:
Here it sets the location correctly but not the rotation.
Probably I am doing this completely wrong so if someone can pleas help I would be very grateful.