How to move pawn from one spline to the next

Hi

I have to make my pawn (Player controlled or AI) follow Splines in my game. I need to be able to connect theese splines to form a track system. The pawn should be able to follow them and move from the one spline, when it ends onto the next one, both forward/backward.

I also want to buid in Switches but first a working Track.

I can move easy along each spline both directions, but moving onto the next is problematic

I made a trigger at the end of the spline using (Hit event) and can use that to move to the next spline in the one dirction, but its unstable, som times start over again from the start of first spline and only medium speeds of the pawn work.

thank you for your help

sorry my poor english , i use a float variable as mydistance, each tick add this variable(Speed multiply delta time),current spline have prev spline and next Spline, when mydistance >= current spline’s length, set current spline = next spline. mydistance = 0.