How To Move Paper2D Background Sprite?

I am curious how to move a Paper 2d Background?
I am trying to create an endless vertical jumping game, I am looking to move the background using VInterp, but so far not having any luck. Is there a different function to move the background sprite images in Paper 2d?

I have added a projectile movement component to the background. Then create a variable such as projectile speed and expose it to be editable. You can then change the projectile speed in the level blueprint whenever you want.

Thanks, I have tried this, but my background kept disappearing. How do you extend the projectile so it does not get automatically deleted immediately in the world space?

Also, I would need to re-spawn the background, not sure if I can do this in the level blueprint.

Yes you can respawn it. Setup a basic,>target point .

You can spawn actor from class and get actor transform of that target point.

I believe your projecttile is deleted because in the world you are too close to 0,0,0

Try lifting the entire world up a few hundred units (it is a bug)

once created a blueprint actor class using the background sprite as a component.

In the event graph, just move the sprite component’s world position.

I had an array of background sprites and would move them in one direction. Once one background reached a certain location, I would reset that background.

We use panner within paper2d material to achieve background scrolling in our 2d runner. But you need seamless texture to do it.