How to move on Z axis a Tiled Landscape

Hello How are you?

I’im create a landscape with World Creator 2, i exported the raw images in UE4. It works.

I have a problem, i want to my tiled landscape (LandscapeStremingProxy and LevelBounds) on Z axis but when i clik on Z axis appear a circle probition symbol.

How to fix it?

Thannks.

Hello,

Had the same problem as you did. Found a solution that may be just a workaround. Just select all the levels in the “Levels” tab and change their Z position in the “Level Details” panel:

@Epic:It would be nice to have a better and more intuitive way of doing this. :slight_smile:

Thanks,
Bogdan

Hi!

I made everything the same and firstly it helped, but after saving all levels and project (reopened ue project) i found that all my changes on Z axis dissapeared. Main strange thing is that in “Level Details” i have correct Z coordinate? but in LandscapeStreamingProxy Z axis is 0.


Any ideas what i did wrong?