Hi all!
I`m trying to move blueprint component on the scene via SetActorRelativeLocation function by Y axis. All works fine, except one thing: objects moving relatively local axis, but I need it to move relatively to world axis OR I need a way to rotate the axis.
How to do that?
Maybe it would work to parent it to a Scene component?
No, it`s not, here my objects structure in blueprint
What if you use the Set World Location node instead of Set Actor Relative Location one?