I need help to find a way to move my character while root motion is enabled. I need my attack animation to move the character but sometimes I also need to increase/decrease/correct my movement. The issue is that root motion seems to override everything I can think of.
Any idea ?
If not, is there a way to get the root motion through code and applied it myself ? It would be great if this issue could be resolved without C++.
So, I’ve tried your approach by creating an Anim Modifier that create curves for all axes and bake the root motion into those, it work great ! Now my issue is that my curve don’t seem to be blended in my Montage, and I can’t apply any anim modifier to it either So I have good curves on my animation assets but no way to access it…