I’m making a whole interior (with blueprints, meshes, lights and everything) that will be part of a spaceship. Now, when I wanted to move that spaceship, I made a group out of everything and used “set world location and rotation” in level BP. However it treats the group as separate meshes, so I ended up getting 150+ references in level BP. Is there any other way to do this thing?
BTW, I do not want to make that interior separate from movable spaceship.
I know this is really old post, but wanted to share that you can select everything in your level in an ortho view, like the Top ortho, then in the top menu bar click Actor → Transform → Delta Transform this will offset every selected object by any amount you enter.