How to move characters with character movement component frame rate independently?

I’m moving my character by add movement input.
I moved my character for 0.2 seconds with same speed and acceleration, but the moving distance is different by frame rate.
I tried to set tick interval of character movement component but it works only when frame rate is same or higher than tick interval.
I tried to multiply delta seconds on scale of add movement input function but didn’t work.
I also tried adjust physics substepping but it seems only work with add force kind of functions.

Is there any way to move characters with character movement component frame rate independently?

Any news on this? I am having a similar problem