How to move characters with character movement component frame rate independently?

I’m moving my character by add movement input.
I moved my character for 0.2 seconds with same speed and acceleration, but the moving distance is different by frame rate.
I tried to set tick interval of character movement component but it works only when frame rate is same or higher than tick interval.
I tried to multiply delta seconds on scale of add movement input function but didn’t work.
I also tried adjust physics substepping but it seems only work with add force kind of functions.

Is there any way to move characters with character movement component frame rate independently?

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Any news on this? I am having a similar problem