How to move bones permanently in animation blueprint?

So I have an animation in my animation blueprint and its an idle animation. It works fine and it sits on top of the platform while the animation plays, however when it comes to the walking, jumping etc. It doesn’t sit on top of the platform and play the animation. It defaults to it being underneath the platform and plays. I would like to know if i can change the root and move it to the top. Ive tried this with the regular transform but when i save, it doesn’t save the position of the root.
Another thing to know is that I got the animations from Mixamo with a model from a 3rd party source.