I have run into a problem that is taking me a while to figure out.
I have created a complex vehicle, and need to rotate some bones on the model when I press a input button.
I haven’t made any animations, and I just use the mesh as a skeletal rig when I import it.
I have attached a test image of what I’m trying to do. I want to rotate the boom between point A to point B when I press a button. It needs to rotate over time, and if I release the button, it needs to stop where it is.
How should I go about creating it in blueprints?
Will I need to create the animation for it and play it to achieve my goal, or can I just do it inside of UE4?