I thought I’d be able to figure this one out but apparently not.
Basically I’m trying to get an object to float towards the player and then destroy its self when it reaches the player. Think of Crash Bandicoot collecting apples.
This is the blueprint I’ve made so far.
The problem I’m having is that the object doesn’t move to the player, instead it moves away from the character to the same location each time.
I’m sure it’s probably really easy and I’m just missing something silly.
Anyone got any ideas?