How to move an actor to mouse curser?

Hello I’m creating a game in blueprint and I’m stuck right now. I would like that when I press a button in the Hud, an actor is created and follows the movements of the mouse until I press the left mouse button. I’ve already managed to create the actor, but I don’t know how to get the actor to follow the mouse. I hope someone can help me.

Take a look at the top down template, it has a mouse cursor that stays in the world. You can use that code…

Thanks, that helps me verry much.

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