I have a blueprint class child of Actor, for which i have a primitive sphere mesh and a camera, now, what i want to accomplish is moving the mesh on the +Y axis indefinitely so what i’m doing is on every tick adding 20 units on Y Axis to the position of the mesh and the camera.
To reduce fps problems i lock the game to 30 - 35 fps. The problem is that when the two objects move they don’t do it smoothly, you can notice little jumps as if the fps lowered or something but they don’t. so what i wanted to know if how can i smoothly move the objects or the actor itself on the y axis indefinite without having those “little jumps”. Also could it be a problem of the camera?
I tried multiplying the speed by delta seconds on the tick event but it didn’t work. And i repeat, i don’t think it’s fps problems as i have them locked and when i show the fps they are always between the range 30 - 35 and mostly 34-35
Could it be solved by interpolating or any other means?
This is what i’ve done:
and this is the result: