I am trying to move my character using SetActorWorldOffset with enabled sweep and disabled teleport. That works just fine.
The character should:
- collide with solid objects (block) and fire hit events
- move through trigger volumes (overlap) and fire overlap events
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I’ve read the collision documentation but I cannot make it work. To me it seems as if SetActorWorldOffset blocks agains all colliders without considering the object channels.
I created a custom object channel named “CustomTrigger” to use for my trigger collider:
Then I created a preset to use on my trigger collider:
On my character’s root collider I then used a modified Pawn preset:
And my character is still blocked by a collider of type “CustomTrigger”.
Is this by design or am I doing something wrong?