I ran into a problem, after the character leaves the location in the house to the street, he moves to the spawn point, I want the player to move to the trigger, I could not find a solution how to teleport the player to the right place
Hey @SOVA_Design
How are you implementing the blueprint? You could also be using the World Scale rather than the local one, so you may need to change your math up a bit to get it in the right spot. You should, however, be able to grab the location of the trigger fairly easily.
Could you provide screenshots of your blueprints?
-Zen
I followed the tutorial, in which the simple mechanics of taking an item was made, I did it a little differently, the code opens the map, the player will spawn to the spawn location, I want the player to be teleported to the coordinates where the trigger is, in which the player enters another location, I apologize for the long answer, my project compiled shaders, on my weak laptop this is done very slowly
I tried to do it, it didn’t work out for me, I tried to do it like in another video, it didn’t work either



