I’m trying to make a car. I know there is a built in vehicle system in unreal. But i’ve tinkered with it and i’m not really liking it much. So I’d like to make a very simple car vehicle myself. Thing is i want it to be extremely simple. I just want the physics object (a box) to move over the terrain as i press forward for example.
I tried doing this with an add force, but the box then begins to violently jump around sometimes when i assume hits a terrain vertex that is a bit to shapr or something. I’ve also tried with sphere collisions but it gives the same result.
Here is a gyazo of what’s happening.
What would be the best way to do this and what exactly is happening with this force that causes this issue?