How to move a Pawn without physics?

I have a BP actor derived from Pawn. Since I have animations for that actor, I use a skeletal mesh, so I cannot derive my BP actor from DefaultPawn (which would include a movement component). Because of these animations I cannot make use of physics either.

Now, without physics and without a movement component, how else does one move a pawn in UE4 using BP?

You can Use AddWorldOffset with Sweep checked

You can see an use of it in Twin shooter template

Thanks for your quick reply. Do I understand correctly that using the Sweep option in the AddWorldOffset node makes the actor move from it’s current location to the target location and stops in the case of a collision? The documentation does not mention what exactly the Sweep options does.