Hi,
I would like to give a pawn a location and for in to move to the location within a define time period. Does anyone know of any function which could do this?
I’ve tried looking into UKismetSystemLibrary::MoveComponentTo but this does not seem to work. Here is my test implementation that sits within the tick function. (ignore the if(counter) just for testing). I would really appreciate any help on this.
if (counter == 400) {
UE_LOG(LogTemp, Warning, TEXT("count: %i"), counter)
FVector Diff = Player1Position - Player2Position;
FLatentActionInfo test;
UKismetSystemLibrary::MoveComponentTo(Player1_Mesh[1],
FVector(0.f,0.f,0.4f),
FRotator(0.f, 0.f, 0.0f),
false,
false,
3.0f,
false,
EMoveComponentAction::Type::Move,
test);
}