I have a tile game I am doing where the tiles spawn and move to the bottom of the screen. This is all done via event tick and works alright until I get a bunch of tiles on the screen it starts to chop a little bit. My question is, would using a timeline to move the tile to a specified point be a better way of doing it to reduce resource cost?
I will be moving upwards of 50 tiles on the screen at one time and they should be able to smoothly reach the destination. But it seems like the more tiles I have and the longer it goes on it starts slowing down. Any ideas?
Did you try parenting those objects to one? as you move the main object, all children should move with it.
All of the tiles are spawned separately so they will all need to be independent.