I doubt there is a checkbox for this in the engine and you have to do it yourself.
I don’t see any issues just duplicating the mouse cursor and put them all into an array.
Then you implement a counter or use pop/push operations on your array and move the current widget to your mouse location. You can implement a single fading animation and activate that one after moving the widget.
Then you just increase the counter and on the next frame you just move the next widget to the mouse location and activate the fading animation. Hope it helps