Hell, even in c++ Unreal loops are sluggish.
I think you have to async thread them to get them to work Ok, and I doubt there’s much improvement even then.
Anyways, looks like the tris cost only very slightly more (probably insignificantly so).
Hell, even in c++ Unreal loops are sluggish.
I think you have to async thread them to get them to work Ok, and I doubt there’s much improvement even then.
Anyways, looks like the tris cost only very slightly more (probably insignificantly so).