How to mouse click on both sides of a double sided texture?

Set up:
1024 cubes, 1024 planes. For both Physics set to true

Simple:

Tris:

Same stats in standalone

Looks like physics works better than trace.

It’s probably due to looping which is needed for tracing, right? Looping in BPs is sluggish.

Hell, even in c++ Unreal loops are sluggish.
I think you have to async thread them to get them to work Ok, and I doubt there’s much improvement even then.

Anyways, looks like the tris cost only very slightly more (probably insignificantly so).

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