How to modify Interface Event in Children?

If you edit the Blueprint of a Child, you can do stuff between the Events from the Child, and the Parent, like in this Picture.


Can you do this with an Interface Call too?


As in, do some Stuff before Executing the Parent Script.

Thank you!

Okay, but how would I do that?

Yes. Interface function work like regular functions the difference is only how the functions are declared

In the child Blueprint you add the same existing event (EventPlayerInteract) and right click it and select “Add call to parent function”.

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Thank you! I was searching like everywhere, but didn’t think about the context menu, haha.