How to mix enhanced input and modular gameplay?

Hello, I would like to develop a modular gameplay feature (plugin) adding and processing feature specific enhanced input actions.

My probleme is that in my actor component blueprint from my modular gameplay plugin, I can’t receive (and so process) my feature input action event.

It seems it’s not possible to receive event in actor component blueprint as in actor blueprint.

So what’s the best way to override input event in a modular gameplay feature actor component blueprint?

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