What I’m trying to achieve is to make the character point to the negative forward vector, but without rotating the pawn, just mirroring the animation on the Y. (as you can see in the example)
VIDEO
Hello there @Frix5451!
You should be able to pull this off by using a mirror data table with your skeleton, pairing all relevant bones for the Y pivot, then tying them to a mirror node, in order to toggle the change.
Please check the UE doc and video guide below for further details on this setup:
Hey @brs-sebascova!
I didn’t quite understand what you meant by pairing all relevant bones for the Y pivot, the problem is that the mirror data table can only mirror correctly to the other side. In my case, I wanted to mirror backwards.
I posted another video with more details about what I want to do.
VIDEO