What I’m trying to achieve is to make the character point to the negative forward vector, but without rotating the pawn, just mirroring the animation on the Y. (as you can see in the example)
VIDEO
Hello there @Frix5451!
You should be able to pull this off by using a mirror data table with your skeleton, pairing all relevant bones for the Y pivot, then tying them to a mirror node, in order to toggle the change.
Please check the UE doc and video guide below for further details on this setup:
Hey @brs-sebascova!
I didn’t quite understand what you meant by pairing all relevant bones for the Y pivot, the problem is that the mirror data table can only mirror correctly to the other side. In my case, I wanted to mirror backwards.
I posted another video with more details about what I want to do.
VIDEO
Okay, I think I found a solution for this. I asked ChatGPT to create a plugin to see if it could solve the problem, and it succeeded, here is the result:
I’m not sure if I was doing something wrong with the mirror data table or if this is intentional behavior by the engine itself, but this is how I managed (or rather, how ChatGPT managed) to solve the issue.