My Game is running fullscreen,I want to add a button and Minimize the GameWindow when clicked it .
I know this in c++
UGameEngine* gameEngine = Cast<UGameEngine>(GEngine);
if (gameEngine)
{
TSharedPtr<SWindow> windowPtr = gameEngine->GameViewportWindow.Pin();
SWindow* window = windowPtr.Get();
if (window)
{
window->Minimize();
}
}
But how to do this with BluePrint?
Thanks