How to migrate character from Shooter Game

I am currently working of game prototype and i need kind of shooter experience. I think the fastest way to well done character is migrating it from Shooter Game Example, but when i simple try to migrate whole character blueprint it do not work in my project. The problem is with HeroFPP_AnimationBlueprint and HeroTPP_AnimBlueprint it not compile.

and i have those errors:


Error /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint : Can't find file for asset. /Script/ShooterGame
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by K2Node_DynamicCast_25_AsShooterCharacter_8DE6CF824A46E4244E94C89568F220E8
Error /Game/Blueprints/BP_PlayerOwnCharacter : Can't find file for asset. /Script/ShooterGame
Info Failed to load /Script/ShooterGame.ShooterWeapon Referenced by CallFunc_GetWeapon_ReturnValue_1347DC034CF13673649C17BD567D9CA0
Info Failed to load /Script/ShooterGame.ShooterWeapon_Instant Referenced by K2Node_DynamicCast_24_AsShooterWeapon_Instant_75248D9B486A0F99860474A00496D738
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by K2Node_DynamicCast_2 Property /Script/BlueprintGraph.K2Node_DynamicCast:TargetType
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by EdGraphPin_1710 Property /Script/Engine.EdGraphPin:EdGraphPinType.PinSubCategoryObject
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by K2Node_CallFunction_1570 Property /Script/BlueprintGraph.K2Node:MemberReference.MemberParentClass
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by EdGraphPin_1711 Property /Script/Engine.EdGraphPin:EdGraphPinType.PinSubCategoryObject
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by K2Node_CallFunction_2124 Property /Script/BlueprintGraph.K2Node:MemberReference.MemberParentClass
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by EdGraphPin_3490 Property /Script/Engine.EdGraphPin:EdGraphPinType.PinSubCategoryObject
Info Failed to load /Script/ShooterGame.ShooterWeapon Referenced by EdGraphPin_3491 Property /Script/Engine.EdGraphPin:EdGraphPinType.PinSubCategoryObject
Info Failed to load /Script/ShooterGame.ShooterWeapon_Instant Referenced by K2Node_DynamicCast_10 Property /Script/BlueprintGraph.K2Node_DynamicCast:TargetType
Info Failed to load /Script/ShooterGame.ShooterWeapon_Instant Referenced by EdGraphPin_3496 Property /Script/Engine.EdGraphPin:EdGraphPinType.PinSubCategoryObject
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by K2Node_CallFunction_1037 Property /Script/BlueprintGraph.K2Node:MemberReference.MemberParentClass
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by EdGraphPin_3797 Property /Script/Engine.EdGraphPin:EdGraphPinType.PinSubCategoryObject
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by K2Node_CallFunction_1053 Property /Script/BlueprintGraph.K2Node:MemberReference.MemberParentClass
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by EdGraphPin_4071 Property /Script/Engine.EdGraphPin:EdGraphPinType.PinSubCategoryObject
Error /Game/Characters/HeroTPP/HeroTPP_AnimBlueprint : Can't find file for asset. /Script/ShooterGame
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by K2Node_DynamicCast_21_AsShooterCharacter_6357EE264B8C6C8534CDC8AD01A00A5B
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by K2Node_DynamicCast_5 Property /Script/BlueprintGraph.K2Node_DynamicCast:TargetType
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by EdGraphPin_1782 Property /Script/Engine.EdGraphPin:EdGraphPinType.PinSubCategoryObject
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by K2Node_CallFunction_1496 Property /Script/BlueprintGraph.K2Node:MemberReference.MemberParentClass
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by EdGraphPin_1862 Property /Script/Engine.EdGraphPin:EdGraphPinType.PinSubCategoryObject
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by K2Node_CallFunction_3526 Property /Script/BlueprintGraph.K2Node:MemberReference.MemberParentClass
Info Failed to load /Script/ShooterGame.ShooterCharacter Referenced by EdGraphPin_5906 Property /Script/Engine.EdGraphPin:EdGraphPinType.PinSubCategoryObject


How i should do that, can someone explain it in steps?

Hey that wont work as the Blueprints the player is using is derived from AShooterCharacter::.
What you want to do, is right click on the Static Mesh for the player you want and select “Migrate”.

You need to do this for the Animation Blueprint for the same mesh as well. (Note: AnimBlueprint from shooter uses methods only available in AShooterCharacter::slight_smile:
So its best if you delete that one after migrating and set it up yourself.

Hope it helps.
.

So i need to create my own animation blueprint for skeletal mesh ok i understand :slight_smile:
Do you know any good tutorial for that and can you recomend it? :>

Yes I watched this Introduction to Third Person Blueprint Game Playlist to get started.
Also there are some stuff in the documentation.
Animation System Overview.
Animation System.
Animation Blueprints.

Hope it helps

Thank you :slight_smile: It will help bring my prototype to being playable! When it will be ready i will share it :smiley: