Hi @ORTyOW , I just did a simple test of how it worked for me without creating any new assets or anything else.
- Group some actors within World outliner, that should be migrated to another project
- Select one of them, so group gets selected.
- Ctrl-B to get all involved assets highlighted in Content Browser
- Migrate from here into the other project using the standard migrate method
- In World outliner, again select the group, then do right mouse button > Edit > Copy (ctrl c)
- In world outliner in destination project do right mouse button > Edit > Paste
The migrate does copy all content that is required to the destination project at the correct locations, so that the copy/paste operation can successfully transfer the group information to the destination project.
This copy just is in text format, that you can view in an editor:
Begin Map
Begin Level
Begin Actor Class=/Script/Engine.StaticMeshActor Name=SM_TreeStumpA8_2 Archetype=/Script/Engine.StaticMeshActor’/Script/Engine.Default__StaticMeshActor’ GroupActor=GroupActor_0
Begin Object Class=/Script/Engine.StaticMeshComponent
… skip…
End Actor
Begin Actor Class=/Script
… skip…
End Actor
End Level
Begin Surface
End Surface
End Map
You can simply ungroup in the destination project as well as you required.
Worked like a charm.