How to MetaHuman

I have a question once:

I am in the process of creating a small trailer in the Unreal Engine. I also want to use characters from MetaHuman. The animations for it I take from Mixamo.

But when I import the MetaHuman characters from Quixel Bridge into UE5 [5.2], they don’t have a skeleton, or at least not a reasonable skeleton to work with later in the level sequence. The animations, however, need skeletons.

These animations must also work later in the sequence, so that I can render them.

Can someone help me how I can give the MetaHumans reasonable skeletons?

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Greetings @MODIN0666

There was a thread that I came across that was in the ball park of what you’re looking for, I believe. This is the post. Take a look there and see if the information provided remedies your issue. If not, we can look into some other areas. There is quite a bit of information on that thread. I hope that this is helpful!

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Greetings, have you tried using TERRIBILIS?

I’ve leaned QUITE A BIT about MetaHumans since posting that query months ago.
I was shocked to see it had so many views!

To be clear, you can directly import the MetaHuman skeleton to Mixamo (via TERRIBILIS), have it assign the animations to the skeleton on its platform, then use Terribilis to solve translations as you import into Unreal.

It’s a lot at first, and Terribilis’ platform is convoluted, but you’ll get the hang of it.