I’m a novice with UE4 but know the basics and enjoy playing around with different mechanics. I came across an idea I want to try and implement but not sure where to start so any guidance is appreciated. How can I use one mesh such as a cylinder (drill bit) to drill a hole into or through a cube (wall), during the run-time of the level? It sounds like some sort of Boolean operation would be ideal but how to implement it? Have come across some info on dynamic/procedural meshes that can be sliced but I want to carve out some details.