How to merge two animations which start and end at two different locations

HI I ahve two animation that I want to play in a montage. One is of the character getting knocked over the other is of them getting up.

However the problem I have is the getting up is in a different location to the falling over.

So he falls over then teleports to a different location and stands up. How would I go about correcting this?

Thanks

Ed

As I know actor skeletal mesh animation and actor transform are independent, so there cant be any difficulties with that. If you question is about practical solution - you can use Anim blueprint and create special check on its owner transform comparing it with you target transform, where the second animation shoudl start…