I have a lot of textures. They are stored in an array. I need Unreal to take them and create one big image. How to do it?
Hey @anonymous_user_9a6172541
do you want to have a texture in your content browser or do you want a material you can use at runtime? Do you want to combine 4 textures or all textures you have? And what about creating a texture atlas outside Unreal?
I want to load individual textures into the game engine. And store them in an array. When the game starts, I want the engine to take each image and make an atlas. “Unreal” took a lot of single images, and made one large image. The atlas itself will be used in one material.
I can’t find the answers to this unfortunately.
Textures will be added or removed by me as I work on the game. Also in this way I want to implement the flexibility of the game for modding, so that anyone can insert their own texture and it does not conflict with another mod. This is what I do everything for.
Manually creating an atlas makes it impossible for me to make the game available to multiple mods. If each modder uses his own atlas, then this will be wasteful of resources. I have to declare a lot of unnecessary repeatable “instances mesh”. Indirectly, but this will reduce the performance of the game.