How do I turn a metahuman into a single skeletal mesh asset. I would like to optimize metahumans with bone animation textures, but I need to somehow consolidate them. At LOD5 hair becomes static mesh and so I would like to use this LOD.
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Have you figured this out at all?
Add a custom LOD Index for the BP Components
Character BP > LODSync Component > Details > LOD > Custom LODMapping
- Type name of BP Component
- Enter desired LOD Index
For example:
- min LOD set to 1
- Hair LOD set to 3, at index 1
The Hair will never go below LOD 3.
Hope this helps!