How do I turn a metahuman into a single skeletal mesh asset. I would like to optimize metahumans with bone animation textures, but I need to somehow consolidate them. At LOD5 hair becomes static mesh and so I would like to use this LOD.
Have you figured this out at all?
Add a custom LOD Index for the BP Components
Character BP > LODSync Component > Details > LOD > Custom LODMapping
For example:
The Hair will never go below LOD 3.
Hope this helps!
You can find the Static Mesh in the MetaHumans…Helmets folder. But I was unable to get them to show up for some reason?
Search the Hair Groom asset for a direct link to the hair LOD 5 Static Mesh asset.